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A painted dragon's lair after the fight: a bone pile over a gold hoard lit by a shaft of daylight, with a dropped shield and axe in the foregroundLibrary

How to use your own character art with an AI game master

Updated 2026-07-10

FreedomRPG's game master paints your world as you play: character portraits, and scenes when the story moves somewhere new. It now takes references. Attach an image and the GM paints from it, and every image it generates feeds back as a reference for the next, so your character stays your character for as long as the story runs.

Give the GM your character's face

Attach an image to any chat message and tell the GM who it is. That's the whole flow: no import step, no settings. From that point on, the GM uses your image as a reference whenever it paints that character, in portraits and in scenes.

Any image works: character art, a painting, or a sketch. It doesn't need to be good. For the worked example below I drew mine in a paint app in about four minutes.

The message composer with a crude hand-drawn sketch attached

"This is Sir Punchington, my character. He is a hand to hand fighter but at the moment he is quite weak."

Here's the portrait the GM painted from it, on his starting character sheet. Same top hat, same monocle, same gold buttons.

Sir Punchington's level 1 character sheet, with a painted portrait faithful to the sketch

The GM ran with the rest of him too: Pugilism +4, Etiquette +2, and calling cards that read "Sir Punchington, Pugilist".

His fellow adventurers took him exactly as seriously as you'd expect.

A guild scene where a mercenary mocks Sir Punchington's first registered kill

The look follows the story

You don't maintain any of this. Every image the game generates feeds back as a reference for the next one, alongside the world state the GM tracks. When something in the story changes how your character looks, the art picks it up and keeps it.

Sir Punchington's level 5 character sheet: scarred, with a cracked monocle lens and a battered top hat

A few months in, Sir Punchington lost a fight badly enough to crack his monocle. His sheet recorded "gold-rimmed monocle (cracked lens)", and every image after that painted the crack, until he could afford a replacement.

By the time the guild offered him a shot at Silver rank, he was clearing dungeon contracts solo.

A solo dungeon contract in the Molder Deeps, husk-hounds emerging from the dark

One in-game year later

The Cindermaw fight: Sir Punchington punches a dragon to death

His sheet at level 30. Note the equipment list: the waistcoat has lost its sleeves, the top hat is crumpled and singed, and the monocle is pristine, on its third replacement. Each of those is a story event the world recorded, and the art tracks all of them.

Sir Punchington's level 30 character sheet: The Bare-Knuckle Baron, sleeves torn off, third-replacement monocle

From a four-minute sketch to the Bare-Knuckle Baron, one face the whole way.

Four panels: the sketch, the level 1 portrait, the weathered level 5 portrait, and the level 30 portrait

Questions people ask

Can I use my own art for my character?

Yes. Attach an image to a chat message and tell the GM it's your character. From then on it's used as a reference whenever the GM paints them, in portraits and scenes. Use images you made or have the right to use.

Do the images stay consistent?

Yes. Each image the game generates feeds back as a reference for the next one, alongside the world state the GM tracks, so characters keep their look as the story changes them.

What does attaching an image cost?

About a credit or less, depending on your GM. After that it rides in context for fractions of a credit per turn.

Try it with your character

If you have a character, drawn or painted or just described, the GM will take them exactly as seriously. You get 300 credits when you sign up and free credits every day after, no card required.

Begin your story →

The community is small and early; if that sounds like your kind of thing, the Discord is where it lives, and joining earns you 500 credits.