Build Worlds through conversation
A dedicated workspace where you describe and revise a World through chat while its characters, rules, places, and history remain visible and explorable.

FreedomRPG changes quickly. This page shows what has shipped recently, what I’m working on now, what I’ve committed to next, and the longer-term directions I want to explore.
A dedicated workspace where you describe and revise a World through chat while its characters, rules, places, and history remain visible and explorable.
Turn a World shaped through play into a stable starting point other people can use for their own stories.
Share entire stories as durable public reading pages, rather than only individual moments.
Attach PDFs, images, campaign notes, or character sheets in chat. The GM reads what you give it and consults larger documents as they become relevant.
Give FreedomRPG reference art or let it reuse images from the story. Portraits and scenes keep the same characters recognizable as the story continues.

Receiving active attention, from early planning through implementation.
More expressive dice rolls, recaps, character introductions, and presentation tools designed for players who share their adventures with an audience.
Expand beyond fantasy with settings built for different kinds of stories, including contemporary and relationship-led play.
Committed, but not currently active.
Native apps using the same FreedomRPG account and stories as the web game.
An overhaul of read-aloud narration. Start listening from any point in a story, move between reading and listening without losing your place, and control playback the way you would in an audiobook.
Serious directions without a promised order or date.
Browse, search, save, and play published Worlds, with creator profiles and updates.
Choose a supported language for the interface, official Worlds, and the GM’s narration and dialogue.
Let factions, characters, conflicts, and other systems develop in the background, with consequences that reach the player naturally.
A World can have its own playable game, like a card game at a tavern table, with an interface built for playing it.